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	<title>Doug Daniels Dev Blog</title>
	<link>http://www.ddaniels.net</link>
	<description>ramblings from another game developer</description>
	<lastBuildDate>Thu, 04 Mar 2010 03:14:20 +0000</lastBuildDate>
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		<title>Building iPhone XCode Projects with Maven 2 and Hudson</title>
		<description><![CDATA[I'm a Java developer who recently began doing some iphone development, and was pleasantly surprised to find out that Apple's XCode supports a command-line build tool called xcodebuild. xcodebuild will compile, run unit tests, sign and package your iphone or Mac OS X application with one simple execution of: xcodebuild -alltargets This can be easily [...]]]></description>
		<link>http://www.ddaniels.net/2009/05/03/building-iphone-xcode-projects-with-maven-2-and-hudson/</link>
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		<title>Nerd Scrapbooking (retrospective from a pack rat of moleskines and notebooks)</title>
		<description><![CDATA[I decided to start a blog again to help keep myself motivated and get some side software development projects going that I keep meaning to get around to. I started going through some of my old notebooks and moleskine journals and realized I'm kinda of an obsessive note taker and collector of information. I was [...]]]></description>
		<link>http://www.ddaniels.net/2009/05/01/nerd-scrapbooking-retrospective-from-a-pack-rat-of-moleskines-and-notebooks/</link>
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		<title>New Job NCSoft Austin &#8211; Texas here I come!</title>
		<description><![CDATA[Great news!! I’m going to be working for NCSoft, in Austin, TX as a 3D game programmer!! I’ll be working with the Java Monkey Engine technology on a super-secret project (You know how it is with video games). NCSoft is a premiere developer of PC based MMO’s like Tabula Rasa, Guild Wars, City of Heroes, [...]]]></description>
		<link>http://www.ddaniels.net/2007/11/07/new-job-ncsoft-austin-texas-here-i-come/</link>
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		<title>Choosing an Open Source License for Game Development</title>
		<description><![CDATA[I was looking back on an old post I made on the javalobby.org forums and realized that it was a decently coherent dialog I had (with myself), so in the vein of being vain I decided I should publish it on my blog. It basically debates the merits of 2 open source licenses the BSD [...]]]></description>
		<link>http://www.ddaniels.net/2007/09/02/choosing-an-open-source-license-for-game-development/</link>
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		<title>Scripting in the jMonkey Engine</title>
		<description><![CDATA[I wrote up a quick wiki page about a Scripting framework I put together for the Java Monkey Engine. I should have posted this months ago, but I thought I’d actually polish it off beyond this example prototype. I’m hoping if I publish it now, I’ll get some personal motivation to actually start some more [...]]]></description>
		<link>http://www.ddaniels.net/2007/09/02/scripting-in-the-jmonkey-engine/</link>
			</item>
	<item>
		<title>Scripting the Processing.org Framework</title>
		<description><![CDATA[I wrote up an article on my wiki: Scripting the Processing Language I created a PAppletScriptable Applet that allows you to on the fly write javascript that will control a processing application. Try it out here (you’ll need JDK 6 and I’ve only tested it on Firefox so good luck, i’ll update it soon to [...]]]></description>
		<link>http://www.ddaniels.net/2007/08/29/scripting-the-processing-org-framework/</link>
			</item>
	<item>
		<title>Google Interview</title>
		<description><![CDATA[Last week I had a technical phone interview with an engineer from Google’s Mountain View office. He presented me with the problem description for a classic producer consumer concurrent programming problem. This being the 3rd freakin’ time I’ve interviewed with them in the past year, I wasn’t to nervous this time, because I’d basically already [...]]]></description>
		<link>http://www.ddaniels.net/2007/08/14/23/</link>
			</item>
	<item>
		<title>JDDaniels Open Source Java project created</title>
		<description><![CDATA[I created a project on Google’s code hosting site, to host common code that I create such as tutorials, little scripts and examples. I feel like I code up stuff and then save it in some obscure project on my hard drive and always have to dig around for it when I want to grab [...]]]></description>
		<link>http://www.ddaniels.net/2007/03/11/jddaniels-open-source-java-project-created/</link>
			</item>
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		<title>Concurrent and Multithreaded Programming Articles</title>
		<description><![CDATA[I just read an interesting post on Mark Powell’s blog (he’s one of the creators of the Java Monkey Engine). He provided some very interesting ideas about concurrency and scalability of game engines seeing as we’re moving towards systems with multiple cores, and we should not be constrained to coding for a fixed number of [...]]]></description>
		<link>http://www.ddaniels.net/2006/12/22/concurrent-and-multithreaded-programming-articles/</link>
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		<title>Simulated Concurrent Game Scripting using coroutines</title>
		<description><![CDATA[I’ve been researching some topics in concurrent programming as it applies to game design, and figured I’d post some of the more interesting pieces. The article, Multithreaded Game Scripting with Stackless Python is an extremely detailed article that discusses using Stackless Python to provide a game scripting framework that allows game designers to write actor/entity [...]]]></description>
		<link>http://www.ddaniels.net/2006/11/24/simulated-concurrent-game-scripting-using-coroutines/</link>
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